[en]
ZMB__HUD_MSG_CT_WIN = Survivors win!
ZMB__HUD_MSG_ROUND_DRAW = This time draw...
ZMB__HUD_MSG_TERRORIST_WIN = Zombies win!
ZMB__HUD_MSG_RESTART_GAME = Restart game [%d]
ZMB__HUD_MSG_PLAYER_INFO = Health [%.f] Class ^"%s^"

ZMB__TEXT_MSG_YOU_INFECTED = \g[ZMB] \yBIOSCANNING: You are infected!
ZMB__TEXT_MSG_AFTER_SOME_TIME_YOU_INFECTED = \g[ZMB] \yBIOSCANNING: Only after a while it turned out that you are infected!
ZMB__TEXT_MSG_MENU_EQUIPMENT_ENABLE = \g[ZMB] \yMenu equipment \g^"enable^"\y.
ZMB__TEXT_MSG_MENU_EQUIPMENT_DISABLE = \g[ZMB] \yMenu equipment \r^"disable^"\y.
ZMB__TEXT_MSG_NEW_CLASS_AVAILABLE_NEXT_RESPAWN = \g[ZMB] \yСlass ^"%s^" will be available from the next respawn.

ZMB__MAIN_MENU_TITLE = \r[ZMB] \wMain menu
ZMB__MAIN_MENU_CHOISE_CLASS = \r[1] \wChoice class
ZMB__MAIN_MENU_SHOP = \r[2] \dShop
ZMB__MAIN_MENU_EQUIPMENT_ENABLE = \r[3] \wEquipments \r[ \yON \r]
ZMB__MAIN_MENU_EQUIPMENT_DISABLE = \r[3] \wEquipments \r[ \yOFF \r]
ZMB__MAIN_MENU_START_GAME = \r[5] \wStart game
ZMB__MAIN_MENU_JOIN_TO_SPECTATOR_ENALBE = \r[5] \wJoin to \r[ \ySpectator \r]
ZMB__MAIN_MENU_JOIN_TO_SPECTATOR_DISABLE = \r[5] \dJoin to [ Spectator ]

ZMB__CHOOSE_CLASS_MENU_TITLE = \r[ZMB] \wClasses zombie \d[%d|%d]
ZMB__CHOOSE_CLASS_MENU_CHOSEN = \r[%d] \d%s
ZMB__CHOOSE_CLASS_MENU_ON_SPAWN = \r[%d] \d%s \r[ \yON SPAWN \r]
ZMB__CHOOSE_CLASS_MENU_NOT_ACCESS = \r[%d] \d%s \r[ \yNO ACCESS \r]
ZMB__CHOOSE_CLASS_MENU_ITEM = \r[%d] \w%s

ZMB__EQUIPMENT_MENU_TITLE = \r[ZMB] \wEquipments
ZMB__EQUIPMENT_MENU_NEW_WEAPON = \r[1] \wNew weapons
ZMB__EQUIPMENT_MENU_PREVIOUS_WEAPON_ENABLE = \r[2] \wPrevious weapons \r[ \d%s | %s \r]
ZMB__EQUIPMENT_MENU_PREVIOUS_WEAPON_DISABLE = \r[2] \dPrevious weapons
ZMB__EQUIPMENT_MENU_SHOW_MENU_ENABLE = \r[3] \wDon't show menu again
ZMB__EQUIPMENT_MENU_SHOW_MENU_DISABLE = \r[3] \dDon't show menu again

ZMB__PRIMARY_WEAPONS_MENU_TITLE = \r[ZMB] \wPrimary weapons \d[%d|%d]
ZMB__PRIMARY_WEAPONS_MENU_ITEM = \r[%d] \w%s

ZMB__SECONDARY_WEAPONS_MENU_TITLE = \r[ZMB] \wSecondary weapons \d[%d|%d]
ZMB__SECONDARY_WEAPONS_MENU_ITEM = \r[%d] \w%s

ZMB__MENU_NEXT = \r[9] \wNext
ZMB__MENU_BACK = \r[0] \wBack
ZMB__MENU_EXIT = \r[0] \wExit

ZMB__STATE = ~ [ERROR] The configuration file ^"%s^" is empty or not found. The plugin is paused.
ZMB__STATE_KEY_NOT_IDENTIFIED = ~ [WARNING] The key ^"%s^" from the block ^"%s^" is not identified.
ZMB__STATE_BLOCK_NOT_IDENTIFIED = ~ [WARNING] The block ^"%s^" in the file ^"%s^" is not identified.
ZMB__STATE_FILE_NOT_EXISTS = ~ [WARNING] The file ^"%s^" not found.

[ru]
ZMB__HUD_MSG_CT_WIN = Люди одержали победу!
ZMB__HUD_MSG_ROUND_DRAW = На этот раз ничья...
ZMB__HUD_MSG_TERRORIST_WIN = Зомби захватили весь мир!
ZMB__HUD_MSG_RESTART_GAME = Рестарт игры через [%d]
ZMB__HUD_MSG_PLAYER_INFO = Жизни [%.f] Класс ^"%s^"

ZMB__TEXT_MSG_YOU_INFECTED = \g[ZMB] \yБИОСКАНЕР: Вы инфицированы!
ZMB__TEXT_MSG_AFTER_SOME_TIME_YOU_INFECTED = \g[ZMB] \yБИОСКАНЕР: Только спустя время выяснилось, что Вы инфицированы!
ZMB__TEXT_MSG_MENU_EQUIPMENT_ENABLE = \g[ZMB] \yМеню экипировки теперь \g^"активно^"\y.
ZMB__TEXT_MSG_MENU_EQUIPMENT_DISABLE = \g[ZMB] \yМеню экипировки теперь \r^"неактивно^"\y.
ZMB__TEXT_MSG_NEW_CLASS_AVAILABLE_NEXT_RESPAWN = \g[ZMB] \yКласс ^"%s^" будет доступен со следующего респавна.

ZMB__MAIN_MENU_TITLE = \r[ZMB] \wГлавное меню
ZMB__MAIN_MENU_CHOISE_CLASS = \r[1] \wВыбрать класс
ZMB__MAIN_MENU_SHOP = \r[2] \dМагазин
ZMB__MAIN_MENU_EQUIPMENT_ENABLE = \r[3] \wМеню экипировки \r[ \yВКЛ\r]
ZMB__MAIN_MENU_EQUIPMENT_DISABLE = \r[3] \wМеню экипировки \r[ \yВЫКЛ \r]
ZMB__MAIN_MENU_START_GAME = \r[5] \wНачать играть
ZMB__MAIN_MENU_JOIN_TO_SPECTATOR_ENALBE = \r[5] \wЗайти за \r[ \yСпектаторов \r]
ZMB__MAIN_MENU_JOIN_TO_SPECTATOR_DISABLE = \r[5] \dЗайти за [ Спектаторов ]

ZMB__CHOOSE_CLASS_MENU_TITLE = \r[ZMB] \wКлассы зомби \d[%d|%d]
ZMB__CHOOSE_CLASS_MENU_CHOSEN = \r[%d] \d%s
ZMB__CHOOSE_CLASS_MENU_ON_SPAWN = \r[%d] \d%s \r[ \yON SPAWN \r]
ZMB__CHOOSE_CLASS_MENU_NOT_ACCESS = \r[%d] \d%s \r[ \yNO ACCESS \r]
ZMB__CHOOSE_CLASS_MENU_ITEM = \r[%d] \w%s

ZMB__EQUIPMENT_MENU_TITLE = \r[ZMB] \wМеню экипировки
ZMB__EQUIPMENT_MENU_NEW_WEAPON = \r[1] \wНовое снаряжение
ZMB__EQUIPMENT_MENU_PREVIOUS_WEAPON_ENABLE = \r[2] \wПредыдущее снаряжение \r[ \d%s | %s \r]
ZMB__EQUIPMENT_MENU_PREVIOUS_WEAPON_DISABLE = \r[2] \dПредыдущее снаряжение
ZMB__EQUIPMENT_MENU_SHOW_MENU_ENABLE = \r[3] \wБольше не показывать меню
ZMB__EQUIPMENT_MENU_SHOW_MENU_DISABLE = \r[3] \dБольше не показывать меню

ZMB__PRIMARY_WEAPONS_MENU_TITLE = \r[ZMB] \wОсновное оружие \d[%d|%d]
ZMB__PRIMARY_WEAPONS_MENU_ITEM = \r[%d] \w%s

ZMB__SECONDARY_WEAPONS_MENU_TITLE = \r[ZMB] \wЗапасное оружие \d[%d|%d]
ZMB__SECONDARY_WEAPONS_MENU_ITEM = \r[%d] \w%s

ZMB__MENU_NEXT = \r[9] \wВперед
ZMB__MENU_BACK = \r[0] \wНазад
ZMB__MENU_EXIT = \r[0] \wВыход

ZMB__STATE = ~ [ERROR] Конфигурационный файл ^"%s^" пуст или не найден. Плагин остановил свою работу.
ZMB__STATE_KEY_NOT_IDENTIFIED = ~ [WARNING] Ключ ^"%s^" из блока ^"%s^" не идентифицирован.
ZMB__STATE_BLOCK_NOT_IDENTIFIED = ~ [WARNING] Блок ^"%s^" в файле ^"%s^" не идентифицирован.
ZMB__STATE_FILE_NOT_EXISTS = ~ [WARNING] Файл ^"%s^" не найден.